CyberTiger
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Registered: 01-2005
Posts: 370
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Re: Let's do THE BATTLE!
OOOO!! A starfort challenge would be nice!! But it will be necessary at least 170 stars...
Why are all trying to plan the starfort tatic? To do an open hole to send the ships from your capital??
And don't forget to don't let the gravships locked on fortness, for this, move the last star under the fort, release star, move it to the exit and drag it back!!
One more thing, don't forget that the resting gravships can be used as inkspots!! And nice for faking Hijackships, Hehehe!
A thing that I think it must be implemented on SV5 is a tug possible to carry a gravship draging a star, so the tug tugs the gravship and the star moves in Tug engines. SO if your capital is in danger, just take a ride with it, hehehe!!!
THE ESCAPE OF THE CAPITAL STAR
"Let's conquer the capital! Hey! :holy Where are you going?"
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3/4/2005, 10:08 pm
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vulcan146
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Re: Let's do THE BATTLE!
I've tried that. Whenever a ship is placed within a tug's grip, it can't do anything. That means it can't drag. If the gravship0 already has it's beam on it stops.
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3/5/2005, 12:44 pm
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beat2k
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Posts: 500
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I FOUND ANOTHER BUG!!
I found this out when I was playing got-ya. When Got-Ya wins, he lost a point and his ranking is now 83! There is a bug in the scoring that causes the oppponent to lose points when he actually wins. When he should have got at least 150 points from the 3 wins, he lost 1 every time he wins. And about the prismserver clock, rather than subtracting:
60 seconds for every minute
60 minutes for every hour
24 hours per day
7 days per week.
You can incorporate this time kepping program. Programmed in VB.
static s as long
static m as long
static h as long
static d as long
static w as long
'do this action every second
s = s + 1
if s = 60 then
s = 0
m = m + 1
if m = 60 then
m = 0
h = h + 1
if h = 24 then
h = 0
d = d + 1
if d = 7 then
d = 0
w = w + 1
end if
end if
end if
end if
Output.caption = w & " weeks, " & d & " days, " & h & " hours, " & m & " minutes, " & s & " seconds."
It shouldn't be that hard to translate this to c++.
Last edited by beat2k, 3/5/2005, 6:15 pm
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3/5/2005, 6:13 pm
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CyberTiger
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Re: Let's do THE BATTLE!
HE! Nice you found a bug on SV, but it not would be better if you do a post, and not messing up my post, doing it off-topic?
SV4 still with lots of bugs!! One is doing a BattleStation build starships while moving does the starship built to appaer on coodinates 1,1.
But anyone is interested to do The Battle?
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3/5/2005, 10:00 pm
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beat2k
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Posts: 500
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Re: Let's do THE BATTLE!
Thanks for reminding me, and I have a SV challenge posted on my website. So hopefully there will be more players.
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3/5/2005, 10:48 pm
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