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Strategy & Resource Management......


I'm not finding the Strategy Section to be much help against human players. It has some good information that works against Brains, but I don't seem to be able to last more than 500 impulses against human players in 20/100 games (map size doesn't seem to matter).

That being said....I'm assuming that I'm losing due to Resource Management problems. So I have some questions based on that:

Is it a waste to build shields on any StarSystem besides your capital?

I can't seem to build Warships fast enough, even with "Autobuild" on. Is it that I'm just building too big too quick (IE: E10/W5 instead of maybe E5/W1), or too small too fast?

Once you learn to build a new starship type (by conquering bonus systems), must you retain posession of that system to keep that starship type?

All starship types, other than Warships seem to be a waste of resources. If I build a big cloaked Scanship (to gain situtational awareness), I get conquered quicker...because I don't have the resources to conquer other systems. If I build tons of small warships, they just get decimated, because I don't know where the enemy is coming from, or how big to build Warships until it's too late. Battlestations seem to be a nice balance, but they're expensive and move SLOW. Most of the other Starship types, especially E-mines, Techships, Hijackships & any "Cloaked" ships seem to be a complete waste of resources. How do I balance the two (situational awareness & resource management) so that I can learn to use some of these other ships?

Is there some coding in the scenarios that allows the game "creator" to know the general capital placement before the start of the game? Or is this just "common knowledge" that I don't currently have (Especially with the "Classic" SV scenarios)? It doesn't seem to matter, my Capital is always under attack within 100 impulses.

That's all for now.....time to experiment more.
1/31/2005, 9:43 am Link to this post Send Email to UglyGreenThings   Send PM to UglyGreenThings AIM Yahoo
 
starz2far Profile
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Re: Strategy & Resource Management......


Inkspots are for "situational awareness" And are relatively cheap.

Try using drones, they are also cheap.

Startillery are an effective way to eliminate enemy units that are stronger than your own

Warships can only harm/damage other warships if the enemy is equal or lesser in Weapon Capacity. Keeping that in mind, a whole bunch of W1 warships are pratically useless. But then again, you can't afford to build a whole bunch of W7 warships.

Finding the balance is part of playing the game.

No one knows where other capitals are. But some are lucky and some are good at finding them. Use probability and if you see enemy ships coming from one direction, well, that means they were built somewhere maybe they were built in that direction and usually people use their capital to build the bulk of their ships and plus they spread out FROM their capital, so find the EPICENTER by. you know, finding the perimeter and going inwards.

Don't mass produce cloaked units in 20/100. Only in very special situations, like when you need to take out startillery.
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GlitchSCG Profile
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Re: Strategy & Resource Management......


Good points! The "Standard" Scenario for SV 5.0 will be more well-balanced than Classic. All of the Capitals are on the fringe of a central cluster, and you can see their locations as well as the Values of all StarSystems.
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Re: Strategy & Resource Management......


quote:

Originally posted by UglyGreenThings
Most of the other Starship types, especially E-mines, Techships, Hijackships & any "Cloaked" ships seem to be a complete waste of resources.



Dude, TechShips are the most powerful ship in the game. Have you ever reached 2.80 Tech Multiple? It's frickin' AMAZING.

Now granted, I'm a KR player, but even in Standard, the most important ships are Drones, InkSpots, and StarTillery.

Oh, and don't build shields on any star that's worth less than 10. Those stars usually aren't worth protecting. Hell, don't bother conquering stars with value less than 5. (Unless they have a bunch of free scanners or something.) Focus on protecting your high-valued stars, and even then, only build 2-3 shields.

The only system that should be well shielded is your capital, but only because sniper attacks (attacks with warships with 10 or so power) are common when playing against humans.

---
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Re: Strategy & Resource Management......


quote:

starz2far
No one knows where other capitals are. But some are lucky and some are good at finding them.



I've read that (with certain scenarios) you can guarantee that specific players (IE: Red, Yellow, etc....) will start in a certain quadrant of the map. Obviously, with the Classic map being so small, that bit of info pretty well narrows down where to concentrate your forces. In some other scenarios that I've been toying with, the capitals are always in the extreme corners. The one that really hit a chord with this is the "Triad2" scenario with this little tidbit of info off the "Strategy Guide":

.
quote:

Lord Venom 4/11/2000
Two Triad Rushes

Here are two ingenious strategies for Triad 20/100:

Rush 1: The Blitzkrieg Rush
(Best against two players, risky against three.)
Build one W13 E20 WarShip and immediately head it into your enemy's sector, which is the top one if your enemy is Red, bottom left if your enemy is Yellow, and bottom right if your enemy is Cyan.



Like I asked earlier, if there's some scripting that allows scenario creators to know the general vicinity of capital placement....it would be sure nice to know which scenarios those apply to. As to just start on a "level" playing field. emoticon emoticon

quote:

Viltris
Dude, TechShips are the most powerful ship in the game. Have you ever reached 2.80 Tech Multiple? It's frickin' AMAZING.


My problems are mainly with the 50x50 limited resources 20/100 or less scenarios. It doesn't seem like there's enough time or resources to waste on anything other than Drones and Warships. I hold my own in KR 100x100 scenarios, or at least put-up enough of a fight to make it fun.

For example: I was in a KR 100x100 with beat2k last night. I ended with a tech multiple of 15.6, and was plastering his mass Inkspot generation, with concentrated Startillery, and Nukes. However, it took me about 350 impulses to create what I would consider "comfortable" defenses, and a good TM. That tactic doesn't do me much good in smaller scenarios.
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Re: Strategy & Resource Management......


When I said no one knows where capitals are I was referring to classic.

If you want to know where the capitals are why dont you go to "GAME EDITORS" and open up the scenario and read it for yourself. If it says random, then its random. If it has exact X,Y coordinates, then you'll find that there it is. Also, when you start a game it has a picture and maybe you should look where the red/yellow starsystems are (It shows where the capitals are from the last game played, not where they will be (If its random) but if its not random it should show where they will be).

Also. Techships are a very good investment and very useful. Think of playing in the long run and you will more than likely win.

Last edited by starz2far, 2/1/2005, 4:12 pm
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Re: Strategy & Resource Management......


The tech multiple (or TM) on the screen tells you how many times than normal the starsystems produce resources.

To find the normal resource production per impulse you use this formula:
RP = (starvalue / 40)

To find the current resource production per impulse you use this formula:
RP = (starvalue / 40) * TM

The results should be:
TM = 2.00
Star Value = 20
Resource Production = 1R per impulse.

TM = 4.50
star value = 40
Resource Production = 4.5R per impulse.

If you have a TM of 2, that means you doubled your resource production of all your stars.

I usually build techships until I reach a TM of 10. Then I build a HUGE fleet of warships if the game lasts long enough.

quote:

Viltris: The only system that should be well shielded is your capital, but only because sniper attacks (attacks with warships with 10 or so power) are common when playing against humans.

My version of a sniper attack is a capital-eliminating W13 warship with 20 engines.

I know that you need to shield you capital.
I also build a HUGE blockade around my capital to protect my defenses from sniper attacks.
I also got an AI that is used in multiplayer called MPrank100-200.svbrain it builds sniper attacks. My U2.svbrain also uses sniper attacks to gain stars for its techship production.

Last edited by beat2k, 2/2/2005, 12:20 pm
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UglyGreenThings Profile
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Re: Strategy & Resource Management......


quote:

starz2far If you want to know where the capitals are why dont you go to "GAME EDITORS" and open up the scenario and read it for yourself.



What code (the actual text) am I looking for? I'm not much of a programmer....

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Re: Strategy & Resource Management......


Createstarsystem( x position,y position,'starname',value,shields,scanners,resources,owner,capital as boolean);

This is a function that creates a star.
This function is mainly used for placing capitals. if you see the capital section set at True.
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Re: Strategy & Resource Management......


A good strategy against snipe attacks are cloaked emines. Emines are so damn cheap that cloaking them is not expensive.
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