Army Battlefront BETA Released! (Latest release V1.0.0.7) https://bsiliconcommandergames.runboard.com/t372 Runboard| Army Battlefront BETA Released! (Latest release V1.0.0.7) en-us Thu, 28 Mar 2024 09:12:48 +0000 Thu, 28 Mar 2024 09:12:48 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: Army Battlefront BETA Released! (Latest release V1.0.0.7)https://bsiliconcommandergames.runboard.com/p2258,from=rss#post2258https://bsiliconcommandergames.runboard.com/p2258,from=rss#post2258Any new updates?nondisclosed_email@example.com (UglyGreenThings)Wed, 18 Mar 2009 12:20:54 +0000 Re: Army Battlefront BETA Released! (Latest release V1.0.0.7)https://bsiliconcommandergames.runboard.com/p2257,from=rss#post2257https://bsiliconcommandergames.runboard.com/p2257,from=rss#post2257I'm now getting a MFC71.DLL not found error. Do I need to install Visual Studio .NET or something?nondisclosed_email@example.com (Viltris)Mon, 16 Mar 2009 00:28:07 +0000 Re: Army Battlefront BETA Released! (Latest release V1.0.0.7)https://bsiliconcommandergames.runboard.com/p2254,from=rss#post2254https://bsiliconcommandergames.runboard.com/p2254,from=rss#post2254AHH! Multiplayer is driving me nuts.. I got a whole list of problems to fix for V1.0.0.8 The game seems to be skipping important data messages so I'm going to remove my threading calls to see if that solves some "data lost" problems. Also on the list is to add misc. Game Options like "No more pop-up Boxes" when you split and combine forces, attack units, and other stuff like that.nondisclosed_email@example.com (beat2k)Thu, 12 Mar 2009 20:13:12 +0000 Re: Army Battlefront BETA Released! (Latest release V1.0.0.7)https://bsiliconcommandergames.runboard.com/p2253,from=rss#post2253https://bsiliconcommandergames.runboard.com/p2253,from=rss#post2253Programming tip: Use try-catches liberally any time there is the possibility of an error. This way, you can give your users helpful error messages (helpful to them and to you when you help them solve the problem) instead of archaic stack dumps. Error handling is the type of code that you hope will never actually run, but when an error actually happens, you're glad it was there.nondisclosed_email@example.com (Viltris)Thu, 12 Mar 2009 15:44:26 +0000 Re: Army Battlefront BETA Released! (Latest release V1.0.0.7)https://bsiliconcommandergames.runboard.com/p2249,from=rss#post2249https://bsiliconcommandergames.runboard.com/p2249,from=rss#post2249Oh great, I think I forgot an Image on the zip file. I will upload the ZIP that doesn't have missing images.. I have refreshed the zip file with new files so I think there are no more missing files this time..nondisclosed_email@example.com (beat2k)Thu, 12 Mar 2009 07:00:09 +0000 Re: Army Battlefront BETA Released! (Latest release V1.0.0.7)https://bsiliconcommandergames.runboard.com/p2248,from=rss#post2248https://bsiliconcommandergames.runboard.com/p2248,from=rss#post2248That looks similar to the error I was getting on my older machine that is not DirectX9 compatible.nondisclosed_email@example.com (UglyGreenThings)Thu, 12 Mar 2009 05:10:08 +0000 Re: Army Battlefront BETA Released! (Latest release V1.0.0.7)https://bsiliconcommandergames.runboard.com/p2247,from=rss#post2247https://bsiliconcommandergames.runboard.com/p2247,from=rss#post2247I got an error on startup: Error in the application. -2005529767 (D3DXERR_INVALIDDATA)   at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile)   at Components.DX9Turbo2D.AddTextureDX9(String FilePath)   at Army_Battlefront.Form1.LoadTexturesToDX9Engine()   at Army_Battlefront.Form1.Form1_Load(Object sender, EventArgs e) nondisclosed_email@example.com (Viltris)Wed, 11 Mar 2009 22:18:49 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2246,from=rss#post2246https://bsiliconcommandergames.runboard.com/p2246,from=rss#post2246I have released v1.0.0.6. I have fixed the chat problem and patched up the MoveAirUnits method to reduce the possibility of an error. Also added the ability to chat during the game. The latency fix I made earlier seemed to have fixed that lockup problem during the first 3 player match, however, an error stopped the match so I hope that doesn't happen again! Updated to V1.0.0.7 now. I have added a new map window that you can open to display a "full" wiew of the map. It won't display units, but it shows the Line Of Sight. Also you can navigate aropund the map with this window too. Improved the chat display so you can see the messages that you sent to the other players. Fixed a potential error while in Map Editor mode and fixed a scrolling update problem with the Map Viewernondisclosed_email@example.com (beat2k)Wed, 11 Mar 2009 13:21:46 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2244,from=rss#post2244https://bsiliconcommandergames.runboard.com/p2244,from=rss#post2244Hey glitch, great news! I found out what was locking up the game! It is the LatencyUpdate code I'm using to show the latency of all the players! I hope this find fixes that random lockup once and for all!! I never even thought about the latency code causing this! Update: Ok, the problem was the way I was acquiring the latency which is something I can't fix so I remove the whole thing entirely. Now the game doesn't lock up anymore! (at least for now!) V1.0.0.5 is released now!nondisclosed_email@example.com (beat2k)Tue, 10 Mar 2009 15:14:32 +0000 Re: Army Battlefront BETA Released! (Possible Cause of the Cross-Thread Lockup)https://bsiliconcommandergames.runboard.com/p2243,from=rss#post2243https://bsiliconcommandergames.runboard.com/p2243,from=rss#post2243Yes, Prism is multi threaded. If you need to do any screen updates within a Prism event handler you should use the Invoke method to make sure the call is made within the main UI thread. Example: Invoke(new VoidCallback(ImpulseProcessed)); where VoidCallback is defined as ... private delegate void VoidCallback(); and ImpulseProcess is a method that you want to call that updates the UI. You can define other delegate types that pass parameters if needed.nondisclosed_email@example.com (GlitchSCG)Mon, 09 Mar 2009 15:03:43 +0000 Re: Army Battlefront BETA Released! (Possible Cause of the Cross-Thread Lockup)https://bsiliconcommandergames.runboard.com/p2242,from=rss#post2242https://bsiliconcommandergames.runboard.com/p2242,from=rss#post2242Hey, I think I found out why my game locks up almost by random. It think it locks up because of the introduction of the data received message threads by prismserverconnection component. I think what is happeneing is that the datamessagereceived thread executes during when the drawing is taking place and therefore causes the game to lock up because something got crossed up between the threads. I used to have this problem while playing a sound from a live stream and could not find the problem until I noticed that it happens when the sound is activated.. When I think I have completely eliminated the possibility that cross threading locks up the game, I will release 1.0.0.5.nondisclosed_email@example.com (beat2k)Mon, 09 Mar 2009 14:03:01 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2241,from=rss#post2241https://bsiliconcommandergames.runboard.com/p2241,from=rss#post2241It does work on my XP machine, but no luck yet on the Vista computer!nondisclosed_email@example.com (GlitchSCG)Mon, 09 Mar 2009 13:15:39 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2240,from=rss#post2240https://bsiliconcommandergames.runboard.com/p2240,from=rss#post2240Just released V1.0.0.4 with HTML Help included! I also have fixed some more bugs with multiplayer..nondisclosed_email@example.com (beat2k)Sun, 08 Mar 2009 13:11:38 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2239,from=rss#post2239https://bsiliconcommandergames.runboard.com/p2239,from=rss#post2239I'm currently working on the documentation of this game so new players to this game can play it. I will release it in Version 1.0.0.4nondisclosed_email@example.com (beat2k)Sat, 07 Mar 2009 18:59:35 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2238,from=rss#post2238https://bsiliconcommandergames.runboard.com/p2238,from=rss#post2238I have uploaded the 1.0.0.2 BETA that fixed some bugs with multiplayer gameplay..nondisclosed_email@example.com (beat2k)Fri, 06 Mar 2009 22:49:07 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2237,from=rss#post2237https://bsiliconcommandergames.runboard.com/p2237,from=rss#post2237That's what the beta testing phase is for. I will help as soon as I get the game running, hopefully on my XP.nondisclosed_email@example.com (GlitchSCG)Fri, 06 Mar 2009 22:39:47 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2236,from=rss#post2236https://bsiliconcommandergames.runboard.com/p2236,from=rss#post2236Yes, I will still play SV occasionally. I have played several games with UGT and I have fixed many bugs in the game. Unfortunately, Visual Studio locked up and scrambled up some of the code so I spent hours trying to fix the code. I think I have all of it fixed, but apparently the error catching system was greatly effected by the scramble. After the last game, it appears that I still have more work to do still.nondisclosed_email@example.com (beat2k)Fri, 06 Mar 2009 22:27:01 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2235,from=rss#post2235https://bsiliconcommandergames.runboard.com/p2235,from=rss#post2235And might we ever see you playing SV5 again?? nondisclosed_email@example.com (GlitchSCG)Fri, 06 Mar 2009 21:50:13 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2234,from=rss#post2234https://bsiliconcommandergames.runboard.com/p2234,from=rss#post2234I just confirmed that Army Battlefront can run in XP and Windows 2000, but still not yet tested in Vista. I just uploaded the 1.0.0.1 release of the BETA that includes the message. Note to all players installing DirectX9: When Installing DirectX9.0c that is required for this game, make sure it is the November 2008 or later release. Otherwise the game will generate a "DirectX9 is not installed on your computer" message. You "must" install the optional Managed Code for .NET references for this game to work. nondisclosed_email@example.com (beat2k)Fri, 06 Mar 2009 17:22:46 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2233,from=rss#post2233https://bsiliconcommandergames.runboard.com/p2233,from=rss#post2233Sounds fun. I dunno if I'll have time this weekend, but I'm looking forward to trying it out.nondisclosed_email@example.com (Viltris)Fri, 06 Mar 2009 16:23:28 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2232,from=rss#post2232https://bsiliconcommandergames.runboard.com/p2232,from=rss#post2232.ctor is the constructor.nondisclosed_email@example.com (GlitchSCG)Fri, 06 Mar 2009 12:43:44 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2231,from=rss#post2231https://bsiliconcommandergames.runboard.com/p2231,from=rss#post2231I reuploaded the zip file because I think some of the files might have been corrupted during the last upload. Another game you can try is my MissileCommand game. THe link can be found in the SolarVengeance forum under "Released DX9TurboSound Component" If this game does not work for you, you probably don't have DirectX9 installed. I have no idea what .ctor is as I cant seem to find it on VC#.nondisclosed_email@example.com (beat2k)Fri, 06 Mar 2009 09:13:01 +0000 Re: Army Battlefront BETA Released!https://bsiliconcommandergames.runboard.com/p2230,from=rss#post2230https://bsiliconcommandergames.runboard.com/p2230,from=rss#post2230Exciting news! I get the following error on startup - do you think it's because maybe I don't have Directx9? I thought it came preloaded with Windows Vista. BTW I have Windows Vista 64 bit here. Message: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1) Method: Void .ctor(System.ComponentModel.IContainer) Source: Army Battlefront IException: System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)    at Components.DX9Turbo2D..ctor(IContainer container)    at Army_Battlefront.Form1.InitializeComponent()    at Army_Battlefront.Form1..ctor()    at Army_Battlefront.Program.Main() Help: nondisclosed_email@example.com (GlitchSCG)Fri, 06 Mar 2009 07:30:24 +0000 Army Battlefront BETA Released! (Latest release V1.0.0.7)https://bsiliconcommandergames.runboard.com/p2229,from=rss#post2229https://bsiliconcommandergames.runboard.com/p2229,from=rss#post2229http://www.geocities.com/beat2kweb/ArmyBattlefront.zip I'm proud to announce the release of the beta version of my ARMY BATTLEFRONT game! This is my first SCG game I have ever made that uses online multiplayer using prismserver! You can play me any day from 6:00pm-11:00pm ET for multiplayer beta testing! NOTE: this game requres some minimum system requirements for this game to run efficently: CPU: 900MHz Pentium 3 or better DX9: DirectX9 or better OPS: Windows 2000 or Windows XP (Doesn't run on Vista unfortunately) RAM: 512MB or better VOC: 64MB or better nondisclosed_email@example.com (beat2k)Thu, 05 Mar 2009 22:54:06 +0000