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beat2k Profile
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Alright! I made alot of progress this day.
I got the air units working correctly, and now all I have to to do is to assign the orders so the aircraft can go to the order. The recon plane is also working correctly. I can see what's going on for only the turn the plane flies over the ordered point.

I have also completed the attack for the anti-aircraft gun.

The screenshot now shows an air raid going on over the battle field. The plane has its own owner and health markings, but it is not restricted to tiles.

Now once I get the orders completed, the entire player interface should be completed!

http://www.geocities.com/beat2kweb/armybattle.jpg


Last edited by beat2k, 12/29/2008, 10:05 pm
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beat2k Profile
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Alright! I have nailed some bugs with starting positions after I changed the layout of my test map. I can now order missile strikes, air strike, reconissance, and even plant land mines! Oh, I forgot to mention those did I?

I'm working on the final part of the player interface of the game. I'm working on the building orders. Right now I can build the watch tower.

The screenshot above now shows some yellow order icons with progress bars to show how much time you have before you built the structure. I have also created some explosion effects into this game.

After the orders are fully done, I will work on the AI player! This single player mode of this game is almost done!

I have to program multiplayer before this game is released though, but I'm excited already!

Update: I got the orders done! So tommorrow afternoon I will be constructing the AI player for this game.

Last edited by beat2k, 1/1/2009, 1:54 am
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Viltris Profile
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Very interesting, beat. I'd love to playtest this thing when you're finished with it.

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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Me too!

Looks like you're working hard.
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Have a look at these games for inspiration


Hi beat2k,

I have already read that you have decided against a hex map, however I suggest that you should still think about it. Those games look much more professional. All map tiles have the same distance. Designing hex tiles will differ from square tiles, but this is also simple.

My suggestion: Have a look at this great FREE, round based, tactic and strategic game designed by Victor Rijkersz, NL:
http://www.peoplestactics.com/

And if you have about 25 to 30 USD you might by the better, commercial version at Matrix games.

T2M

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T2M | SolarVengeance Org | Timezone UTC+2 Central Europe
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Re: Have a look at these games for inspiration


quote:

T2M wrote:

I have already read that you have decided against a hex map, however I suggest that you should still think about it. Those games look much more professional. All map tiles have the same distance. Designing hex tiles will differ from square tiles, but this is also simple.



First of all, hex tiles don't look any more professional than square tiles. There are a LOT of games that use square tiles (FFTactics, Disgaea, Advance Wars, the list goes on).

Second of all, with hex tiles, all map tiles do NOT have the same distance. (Though there is much less distortion with hex tiles than with square tiles.)

Third, if you know ANYTHING about game programming, then you'd know that implementing hex tiles is a lot more difficult than implementing square tiles.

I'm an amateur game developer myself, and I've thought a lot about the square tiles vs hex tiles problem, and I've decided that hex tiles just aren't worth the effort.

If you really want to get rid of the "corner distortion" problem, you might as well go all the way and make it a gridless battle system, which is much easier than implementing hex tiles, gives you all the benefits of hex tiles, and solves all the problems that hex tiles have.

The only situation where you'd choose hex tiles over a gridless map is if you're making a board game where positioning is done by humans and you don't need to code up a hex map. (Or alternatively, if you're going for the board game feel.)

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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Wow, so many responses to my game! I have completed a rough AI that works, but the units it moves gets stuck in peninsulas in the game. I decided to leave the AI as is until I get multiplayer working.

I'm way toooo far into development of this game to even consider hex tiles now.. I got the entire player interface completed and worked out. And this game has a neat feature.. If you build road tiles (yes, you can even build roads in this game), the program will automatically determine the correct rotation and texture for the road tile!

I decided to go directly to getting multiplayer done so you guys can play this game with me online! Right now, I'm trying to get it to connect to prismserver.
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beat2k Profile
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


OK! I have successfully tested the multiplayer lobby interface. I can send and receive chat messages and store info about players on the server.

I made a feature which allows you to select from a list of known prismservers. If you made contact with a new prismserver, you can assign a name to the server and the connection info of the server is available to select from the list.

Right now, I'm stuck. I don't know how to get the number of users in a room.. Looks like PrismRoom has the info, but I have apparently no access to the info for the number of players in room or maximum players in a room.

I need to get the info so I can start the game with the proper number of players in the game. You can play from 2 to 4 players in a game, and you can set who is player 1, player 2 etc.

Here is a screenshot of the multiplayer lobby interface. I need to replace the # in "Players: #" with the info I mentioned above..
http://www.geocities.com/beat2kweb/armybattlemulti.jpg


Last edited by beat2k, 1/7/2009, 5:52 pm
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Local networks are always 192.168.X.X... XD
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Have you tried this:

http://www.codebeach.com/index.asp?tabID=2&categoryID=15&subcategoryID=7
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