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Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


I'm just started construction for my long proposed Army Battlefront game. This game has a square terrain tile playing field complete with rivers, trees, rocks, and even bridges!

Below is a screenshot of my game in map-edit mode. You can create custom playing fields using the built-in map editor and you can make maps as large as 100x100 tiles!

Each player has a Base of Operations which relay all radio commands to the intended millitary force. Whether it would be the Air Force, Navy, and even the Marines. The units you can control can range from army platoons, tanks, howitzers, anti-missile and anti-aircraft guns, to Air strikes. If the Base of Operations get taken out by an opposing force, your army is crippled, but not rendered ineffective. You can still control them, but you don't have any backup should you get into trouble. If one of the player's force is reduced to 1% of the total forces in play. the player is forced to retreat and the player is out of the game. The only force that is controlling the map is the winner of the game.

You can build roads, bridges, barb wire fences, trenches, and even buildings. The bigger and more challenging the task, the longer it takes for your force to build it. Roads are built very quickly (built next turn after order), but bridges and buildings take the longest to build (built up to 10 turns after order).

As fast as these objects are made, they can be destroyed even faster.
Everything from grenades, to Air strike bombs can do damage to structutres. You can chech the damage done to a structure by clicking on the object. You will see a percent rating above the object showing the structural integrity of the structure. if the rating is less then 25%, that structure is completely unuseable. If the Structural integrity gets to zero, the structure is destroyed. The same applies to the Base of Operations building. If the building is not destroyed, you can repair the building, but at the cost of your attack stage of your turn. You can't attack enemy forces at the same turn as you reapir your structures.

Each turn has 4 stages. You got the Combat move stage, the Attack or Repair stage, the non-Combat move, then finally you got the order stage.

In the Combat Move stage, you can move any or all of your forces to your desired attack positions.

In the Attack stage, you assign orders to attack any enemy forces within range. You can assign wheter this unit attacks the unit with a primary weapon, or a secondary weapon. You can also assign a unit to attack buildings, and yes even assign the unit to attack using your opponent's structures! You can also assign active defenses like the Anti-Aircraft Gun to shoot down any airborne assult. When done, each attack is calculated and the results will be shown after the calculations are done. If a force attacks, that force can't move again in the non-combat move.

In the Repair Stage, you choose up to 3 buildings or structures to repair. When done, the building is under repair and will take a shorter peroid of time to repair than it took to build a new one depending on the level of damage.

In the Non-Combat move, you can move any forces that still has move points remaining.

Finally in the orders stage, you can call an Air Strike, Call the Recon plane, build structures, roads, and defenses (like the Anti-Aircraft gun).

http://www.geocities.com/beat2kweb/armybattle.jpg
12/15/2008, 10:04 pm Link to this post Send Email to beat2k   Send PM to beat2k
 
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Looks cute! =^_^=

Ok sorry I didn't had time to read about, only checked the image. ^^'
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Have you thought about using Hex Tiles instead?
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


I thought about HEX tiles, but decided against it because hex tiles are harder to manage, and I originally planned a Square Tile map for this game.

Right now I got most of the textures made for this game, but still got a ways to go before programming in the dynamic units. I have also made the Map Editor mode of my game much easier to use. The tile interface is completed and I can be able to scroll by placing the mouse near the edge of the screen.
12/16/2008, 9:27 pm Link to this post Send Email to beat2k   Send PM to beat2k
 
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


After some couple days of downtime due to the cold, I have finally made the ground units for this game. The units have a background color that corresponds to the player who owns that unit.

I have also completed shading for the tiles. The shaded tile indicates that you can't see what is on that tile. Finally, I have completed the rendering of the unknown tile. You can't see the terrain of unknown tiles until you get close enough to see it with your units.

The recon plane will reveal the terrain of unknown tiles near the location you selected. The recon plane also reveals all the units in those tiles for only the turn the plane flies over.

Here is the screenshot of the units and the shaded tiles. Notice the better interface of the new map editor.
http://www.geocities.com/beat2kweb/armybattle2.jpg
Note: That unshaded area in the screenshot is not an actual line of sight calculation.. (I made the shaded area by my map editor)


Last edited by beat2k, 12/19/2008, 4:05 pm
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


The units reminds me of Mother of all Battles. o.O
12/19/2008, 4:11 pm Link to this post Send Email to CyberTiger   Send PM to CyberTiger
 
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


Alright! I have completed all the data interface code so I'm now ready to make the actual game now. The map editor now allows you to assign units at the start of the game. I have worked alot on this game and I'm now at the most complex part of this game.

I'm going to get singleplayer and mission modes working correctly before I get to multiplayer. I will release a non-multiplayer demo for you to try out while I'm making the multiplayer interface for prismserver.
12/21/2008, 4:50 pm Link to this post Send Email to beat2k   Send PM to beat2k
 
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


I have successfully implemented the Line of Sight calculator into my game. I have also completed the code necessary to navigate to every one of your units without scrolling.

Now i'm working on moving and splitting units. I should be able to test another feature after that is done.

Update: The units are now movable! The screenshot now shows both the unknown tiles and the shaded tiles. The shaded tiles are tiles that you have discovered, but tiles you can't see with your units.

Update: I have improved the line of sight algorithm. This algorithm is less than 1/4 the size of the old one and it calculates much faster. I have completed the split units Feature.

Here is a screenshot of the line of sight code in action.. Note: this is the same link as the top one, but I have changed the image.
http://www.geocities.com/beat2kweb/armybattle.jpg


Last edited by beat2k, 12/22/2008, 7:58 pm
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


I have successfully installed the attacks for the land units. The units can now damage structures and destroy opposing units now. I have also got my turbosound module up and running with bgmusic and most of the sounds. Finally, I'm installing hotkeys into my game to make ordering units easier.

I have once again changed the screenshot (see link above), but now it shows an actual battle going on here.

Now i'm going to work on the consolidating units feature. then I will work on the battle orders which include the Air Strike!
12/27/2008, 10:32 pm Link to this post Send Email to beat2k   Send PM to beat2k
 
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Re: Starting Construction on my SCG Game "Army Battlefront" Turn-Based Strategy game.


I have completed the control for consolidating units, and I have also got Save Game and Open Game working now (correctly I hope).

The next step is to integrate the Air Units into the game. These units would not be directly controlled by you, but they will respond to the orders you give them.

After that, I will get the Battle Orders integrated into the game.

Last edited by beat2k, 12/28/2008, 10:39 pm
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