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Stratego 4 V4.4.2 released!


http://www.geocities.com/beat2kweb/SV5Stratego4.zip

New at 4.3.2: More intelligent Cavalry Attack orders. Also I have improved the multiplayer gameplay enormously and fixed many overlooked bugs. I have also fixed up the entire code of Stratego 4 into regions so that Visual Studio editors don't have to search endlessly for bits of code that Stratego 4 use to do its actions. Added code to prevent overbuilding drone defenses. I discovered that Stratego 4 does better in close combat games if he just built a wave of fast drones first then expand.

Battle results were very impressive, and I think Stratego 4 might break the 90% barrier once again! Beware Solar Vengeance Players everywhere!

Last edited by beat2k, 1/29/2009, 4:36 pm
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Re: Stratego 4 V4.4.0 released! (Bugs fixed!)


New at 4.4.0: I made an important improvements to ST4's warship attack code. St4 will no longer blindly attack stars that he doesn't know. St4 now prioritizes his warship orders. He will attempt to take valuable enemy stars during expand mode if needed. The warships he orders can now be reordered to a better target if the target they are currently on can't be conquered at this time. You can now give ST4 basic intelligence like where the enemy capital is. Fixed a bug with capital rush attack. Fixed a bug with the spyship build code. When the brain transitions into the backdoor task, he doesn't build the spyship needed. Stratego 4 has been massively upgraded (mostly in the alliance area).

The results from the last version were not as impressive as I thought they were, but now I know that the new version is better then the older version. You can communicate with Stratego 4 using some basic commands now. All the supported commands are commented in the script.

Fixed several bugs that plagued the cavalry attack manager. Stratego 4 would build a bunch of warships near his capital, but never uses them in an attack. I also completely tested all the commands and I confirmed proper operation. I think the SIAM navigation is overreacting to minor threats, so I need to improve it in version 4.4.1. I have fixed a bug that prevented Stratego 4 from building techships from its large stars once he gets enough startillery units.

Now it's ready to play some SV games!

Last edited by beat2k, 1/12/2009, 8:15 pm
1/11/2009, 7:24 pm Link to this post Send Email to beat2k   Send PM to beat2k
 
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Re: Stratego 4 V4.4.0 released! (now has broken the 8000 line barrier!)


The results were very impressive. It won all the games against his opponents in the first round of brain dueling, but St4 lost some battles that he should not have lost.. St4 lost 3 close combat battles against 2 brains which is not very good.

I have updated ST4 with some bug fixes to the multiplayer alliance.
1/15/2009, 2:22 pm Link to this post Send Email to beat2k   Send PM to beat2k
 
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Re: Stratego 4 V4.4.0 released! (now has broken the 8000 line barrier!)


New at 4.4.1: Fixed and improved the SIAM navigation system. I have a special debugger installed that can read info from the SIAM navigation as a graphical display. This debugger explains why ST4's script has a huge increase in line count from the last version (8111 to 8461).. CRITICAL UPDATE: I fixed a critical memory leak on Stratego 4 that made ST4 run slower as the game went on. This fix removes the possibility of SV5 crashing during gameplay! I have also imporved the alliances yet again, and improved teamwork!

I have fixed several runtime errors during testing multplayer alliances, and I have improved teamplay as ST4 will no longer build those little E2 drones from stars inside the cluster unless he is guarding that star..
1/17/2009, 12:23 pm Link to this post Send Email to beat2k   Send PM to beat2k
 
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Re: Stratego 4 V4.4.2 released!


New at 4.4.2: Fixed some bugs and further improved gameplay...
1/29/2009, 4:36 pm Link to this post Send Email to beat2k   Send PM to beat2k
 


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