Release of Code for PrismServer.Net https://bsiliconcommandergames.runboard.com/t195 Runboard| Release of Code for PrismServer.Net en-us Fri, 29 Mar 2024 14:28:00 +0000 Fri, 29 Mar 2024 14:28:00 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1284,from=rss#post1284https://bsiliconcommandergames.runboard.com/p1284,from=rss#post1284It would be a great thing if the prism server would be a program that could be easily run on a LINUX web- or root server. The clients however should be realized for windows. Will the new prism server be compatible to SV4? nondisclosed_email@example.com (T2M)Sat, 22 Sep 2007 11:45:04 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1267,from=rss#post1267https://bsiliconcommandergames.runboard.com/p1267,from=rss#post1267Greetings, it's Z from Colombia. Altough i am a bit busy, i am willing to colaborate as developer. I am experienced with C# and .NET technologies as well as Java. So if i can give you a hand you can contact me, my email is fermar84@hotmail.com and i have been a long time lvoer of these games. Sincerely, Fernando nondisclosed_email@example.com (fermar84)Wed, 08 Aug 2007 20:50:18 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1260,from=rss#post1260https://bsiliconcommandergames.runboard.com/p1260,from=rss#post1260Free time: My problem. XDnondisclosed_email@example.com (CyberTiger)Mon, 30 Jul 2007 00:02:52 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1255,from=rss#post1255https://bsiliconcommandergames.runboard.com/p1255,from=rss#post1255Good news. Legal gave me the approval to contribute to this project. Now, I just need to find some free time...nondisclosed_email@example.com (Viltris)Wed, 25 Jul 2007 00:49:00 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1232,from=rss#post1232https://bsiliconcommandergames.runboard.com/p1232,from=rss#post1232quote:GlitchSCG wrote: After reviewing the licenses I've decided to go with BSD. Look for the birth of a new SCG site very shortly! Hey guys, Legal gave me approval to work on this project pending review of the actual license. Shall I assume that the license your gonna use is the one listed on Wikipedia at http://en.wikipedia.org/wiki/BSD_license ? quote: * Copyright (c) <year>, <copyright holder> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nondisclosed_email@example.com (Viltris)Mon, 16 Jul 2007 01:38:55 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1226,from=rss#post1226https://bsiliconcommandergames.runboard.com/p1226,from=rss#post1226I offer myself for betatesting too! ^^nondisclosed_email@example.com (CyberTiger)Mon, 16 Jul 2007 00:29:04 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1223,from=rss#post1223https://bsiliconcommandergames.runboard.com/p1223,from=rss#post1223Those are the two big steps forward that I see too. First, faster performance from the Brains because they are not interpreted. Second, the unlimited nature of the .Net Framework in programming them. I will definitely need help with beta testing and look forward to that stage. My first step here is to complete some last minute tweaks with PrismServer .Net and get this package out the door (as open source) complete with server application and Chat 'N Draw. I will run my own PrismServer .Net for testing and development of this package.nondisclosed_email@example.com (GlitchSCG)Tue, 10 Jul 2007 05:13:50 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1222,from=rss#post1222https://bsiliconcommandergames.runboard.com/p1222,from=rss#post1222Hey glitch! Using .Net assemblies to program brains is exactly what I have been waiting for a long time. The only thing about programming SV4 brains is that you're limited in how much stuff you can do. There were a couple of times that I would want to change how the distance function measures distance. With the assemblies, you can program your own functions including ways to measure distances. This is exactly how I wanted to make brains. Plus with the faster framework, I can make more complex algorithms to make the AI even better while keeping the speed at a tolerable level. I was thinking about beta testing SV5 for multiplayer because I noticed some very odd bugs happening while playing multiplayer. Beta testing is something I'm good at. I test everything possible to make sure that something odd can't happen, and as an end result, my VB programs come out virtually bug free.nondisclosed_email@example.com (beat2k)Mon, 09 Jul 2007 21:27:40 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1216,from=rss#post1216https://bsiliconcommandergames.runboard.com/p1216,from=rss#post1216After reviewing the licenses I've decided to go with BSD. Look for the birth of a new SCG site very shortly!nondisclosed_email@example.com (GlitchSCG)Thu, 05 Jul 2007 12:08:00 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1215,from=rss#post1215https://bsiliconcommandergames.runboard.com/p1215,from=rss#post1215I'm still researching which license to use but I know it will not be GPL.nondisclosed_email@example.com (GlitchSCG)Thu, 05 Jul 2007 11:18:47 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1207,from=rss#post1207https://bsiliconcommandergames.runboard.com/p1207,from=rss#post1207Hey Glitch, good to hear from you again. Anyways, as much as I'd love to get involved in the revival of SCG, I work at a major software company, and I'll need to get clearance before I can involve myself in an open source project. Projects under GPL are against the policy. BSD might be okay, but I'm not sure. Public Domain should be fine, but I don't expect you to public domain your source code. Also, could you please look at this thread: http://com2.runboard.com/bsiliconcommandergames.f1.t183 ? I'm planning on making a spin-off strategy RPG of Solar Vengeance, and I would like your approval before continuing work on it.nondisclosed_email@example.com (Viltris)Thu, 05 Jul 2007 01:51:58 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1205,from=rss#post1205https://bsiliconcommandergames.runboard.com/p1205,from=rss#post1205Thanks for the suggestion, but I still have all of the source files local.nondisclosed_email@example.com (GlitchSCG)Tue, 03 Jul 2007 10:23:32 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1204,from=rss#post1204https://bsiliconcommandergames.runboard.com/p1204,from=rss#post1204No prob -- And if you really really need to find what was on a page that no longer exists, you ought try using the Web Archive Project: http://www.archive.org/web/web.php nondisclosed_email@example.com (RhinestoneJedi)Tue, 03 Jul 2007 08:03:16 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1203,from=rss#post1203https://bsiliconcommandergames.runboard.com/p1203,from=rss#post1203Much appreciated, I did come across your site on a Google search.nondisclosed_email@example.com (GlitchSCG)Tue, 03 Jul 2007 07:43:44 +0000 Re: Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1202,from=rss#post1202https://bsiliconcommandergames.runboard.com/p1202,from=rss#post1202I"m not a great webmaster or anything but feel free to copy anything you want off of the mirror site I set up after silicmdr.com went down: http://silicmdr.uesr.org nondisclosed_email@example.com (RhinestoneJedi)Mon, 02 Jul 2007 20:36:11 +0000 Release of Code for PrismServer.Nethttps://bsiliconcommandergames.runboard.com/p1198,from=rss#post1198https://bsiliconcommandergames.runboard.com/p1198,from=rss#post1198I've just registered a new domain name under which I plan to release source code for C# versions of PrismServer and TurboSprite. My hope is that these components packages can be extended in an "open source" fashion. Eventually my plan is to use these as the building blocks for a new .Net version of Solar Vengeance. Brains and Scenarios will be .Net assemblies that you can build in Visual Studio or any .Net programming environment. This will open up unprecendented level of extensibility for strategy gamers interested in programming. I will need help setting up a new site, so any interested webmaster should contact me!nondisclosed_email@example.com (GlitchSCG)Sun, 01 Jul 2007 17:11:37 +0000